Future steps

News > Future steps

Hey everyone,

I would like to thank cold for updating the page. Now that I have a download tab, I can finally start posting news again!!!

7 days, 1 sickness…

Ahh, It is actually quite refreshing to take time off. It's strange, even while I was sick, I still found myself sitting at the computer for long periods of time thinking to myself, "so what am I going to do today". I guess it just becomes standard after 10 months of hard work.

As for reviews, I am fairly pleased with the response. Reputable sites have given my campaign pretty high marks. All of the professional game developers who I have shown my campaign to have also given me some really fantastic feedback. Most of the problems with the campaign are either with people who don't like the game play of the main campaign, (which is followed up by their respect for the length and dedication of the work, and their admiration of the versus campaign), or simply don't know how to select the versus campaign. Even though I could go on and on about how this is a problem with VALVe, as a game developer being seen as a professional, it is my duty to rectify problems myself. That is why I have made a pretty detailed change log due to popular demand;

1- My main goal is to put together my portfolio so I can start sending it off to companies. Getting a job immediately isn't necessary, (since I have at least 5 months to find one), however the goal of my campaign was to build my portfolio, so I might as well spend a week putting it together.

2- Each versus campaign will be separated and distributed as their own campaigns. This will double, (maybe even triple!), the file size, however there have been numerous trolls on steam forums, (please don't start with, "well it's steam forums what did you expect. I will delete your post if you say it"), who don't know how to select map 6, (ones labeled "forsaken"), and play. This also creates a lot of problems for people trying to make a versus server. Uploading a vpk is a lot easier than doing folders. Separating the campaigns was actually an idea I was contemplating within the final week of the campaign, however I didn't want to delay release over something I thought was trivial.

3- I will be focusing most of my remaining dev time on the versus campaigns over the single player. I REALLY don't like how it has received such a mixed response with some posters, and without a team to give it some polish, (lots of complicated entity scripts, game-play tweaks, etc), I don't think it will improve a lot over the versus campaigns. This is a time issue for myself. It takes at least 10X the time to update the storyline campaign over the versus campaigns due to its complexity, and I actually do listen to the criticism. I don't want to leave anybody high and dry. Besides, I need to make "pub friendly" actually mean something :P. The survival maps are also farther back in my mind, because they are also complicated.

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